Skip to content
Snippets Groups Projects
input_schmiddu.txt 55.4 KiB
Newer Older
  • Learn to ignore specific revisions
  •     -> sp07 is the y position of the first kink (y1)
        -> sp08 is the angle of the first kink (theta1)
        -> sp09 is the y position of the second kink (y2)
        -> sp10 is the angle of the second kink (theta2)
        -> sp11 is the reference elevation (elevation of the lower outer dip change)
        -> sp12 is the dip angle of the lower outer dip panel
        -> sp13 is the reference elevation (elevation of the upper outer flat)
        -> sp14 is the dip angle of the upper outer dip panel
        -> sp15 is the radius used for rounding the second kink
      15 to a elliptical dome with slope angle phi at the base
        -> surface_param_01 is the z base level (z0)
        -> surface_param_02 is the x position of the peak (x0)
        -> surface_param_03 is the y position of the peak (y0)
        -> surface_param_04 is the elevation of the peak above base level (h)
        -> surface_param_05 is the x radius (distance from peak to base) (rx)
    
        -> surface_param_06 is the y width (distance from base to base) (wy)
            negative values create a cylinder of length -wy
    
        -> surface_param_07 is the angle of slope at the base in x-direction in degree (phi)
            note that for ry<rx the slope at the base will be steeper in y direction
            also ensure that rx > h/tan(phi)
            phi<0 creates a dome unscaled in z-direction (doesn't force angle)
    
        -> surface_param_08 is a radial offset from the specified surface
            (for spherical shells)
    
    
    - [int]material is the material type refering to the table of material available
      (max nmat);
    - [dp]activation_time is the time the surface becomes active (before that time,
      it is glued to the 0th surface). this parameter is useful when defining
      stratigraphic horizons; default is -1, ie the surface is not glued to the free
      surface
    - [int]leveloct is the level at which the octree will be refined in the vicinity
      of the surface.
    - [dp]stretch is the maximum allowed increase in linear length between two
      initially adjacent particles on any surface; when this stretch is achieved, a
      new particle is inserted on the surface, half-way along the stretched edge
    - [dp]anglemax is the maximum allowed angle between two adjacent normals
      when the angle is reached a new point is inserted bewteen the two points to
      reduce the angle between the two normals
    - [int]criterion is criterion used to define the octree in the vicinity of the
      sufaces; criterion 1 corresponds to imposing that all leaves that are cut by
      any of the surfaces must be at level levelmax_oct; criterion 2 corresponds to
      imposing that discretization is proportional to the curvature of the surface;
      curvature is calculated from the local divergence of the normals. criterion 3
      corresponds to imposing that all leaves that contain at least one particle of
      any surface is at levelmax_oct; 
    - [dp]anglemaxoctree is only defined for criterion 2; t is the maximum allowable
      angle between two adjacent normals; if the angle is greater than
      anglemaxoctree, the local octree leaves are forced to be at level
      levelmax_oct; otherwise they are proportionally larger (smaller levels)
      (default is 10)
    - [int]spread_surface_points should be 1 if the point distribution should be
      redistributed more evenly when refined, 0 if not
    - [bool]fixed_surf_spinup is T for surfaces with a geometry that will not
      change during the spinup phase, F otherwise
    - [bool]fixed_surf is T for surfaces with a geometry that will not
      change after the spinup phase, F otherwise
    - [bool]surf_for_mat_props is a flag to specify whether a given surface should
      be used to assign elemental material properties, overriding the assignment
      from the cloud particles. NOTE, this option is only used when
      materials_on_cloud is true and the default value is true.
    - [bool]remove_after_mat_def is T for surfaces that should be removed after the
      material numbers are assigned to the cloud particles, F otherwise. Note this
      parameter has no effect if not using the cloud for material properties.
    
          levelt1             = 7
          itype1              = 1
          surface_type_1      = 1
          rand1               = F
    
          surface_param_01_1  = 1.26250d-01
    
          material1           = 1
          activation_time_1   = -1. 
          leveloct1           = 6
          stretch1            = 1.5d0
          anglemax1           = 180.d0
          criterion1          = 1
          anglemaxoctree1     = 180.d0
          spread_surface_points1 = 1
    
          fixed_surf_spinup1  = T
          fixed_surf1         = T
    
          surf_for_mat_props1 = F
          remove_after_mat_def1 = F
    
          levelt2             = 7
          itype2              = 1
          surface_type_2      = 1
    
          rand2               = T
          surface_param_01_2 = 8.2500d-02
    
          activation_time_2   = -1. 
    
          leveloct2           = 6
          stretch2            = 1.5d0
          anglemax2           = 180.d0
          criterion2          = 1
          anglemaxoctree2     = 180.d0
          spread_surface_points2 = 1
          fixed_surf_spinup2  = F
          fixed_surf2         = F
          surf_for_mat_props2 = F
          remove_after_mat_def2 = F
    
          
          levelt3             = 7
          itype3              = 1
          surface_type_3      = 15
          rand3               = F
          surface_param_01_3 = 0.00000d+00
          surface_param_02_3 = 0.00000d+00
          surface_param_03_3 = 5.00000d-01
          surface_param_04_3 = 7.50000d-02
          surface_param_05_3 = 5.00000d-01
          surface_param_06_3 = 3.75000d-01
          surface_param_07_3 = -1.00000d-00
          material3           = 3
          activation_time_3   = -1. 
          leveloct3           = 6
          stretch3            = 1.5d0
          anglemax3           = 180.d0
          criterion3          = 1
          anglemaxoctree3     = 180.d0
          spread_surface_points3 = 1
          fixed_surf_spinup3  = T
          fixed_surf3         = T
          surf_for_mat_props3 = F
          remove_after_mat_def3 = F
    
    
    [int]niter_move is the number of iterations used to update particle positions
    using an implicit, mid-point algorithm (default is 10)
    
          niter_move = 10
    
    
    REFINEMENT IN BOXES
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    [int]nboxes is the number of boxes in which the user imposes a set level of
    discretization
    
          nboxes = 1
    
    for each box we need to specify the two end corners and the level
    the syntax is [dp]boxnx0, [dp]boxnx1, [dp]boxny0, [dp]boxny1, [dp]boxnz0,
    [dp]boxnz1 and boxnlevel where n is the box number
    
          box1x0 = 0.d0
          box1x1 = 1.d0
          box1y0 = 0.d0
          box1y1 = 1.d0
          box1z0 = 0.d0
          box1z1 = 0.2d0
          box1level = 6
    
    
    REFINEMENT ON CUBE FACES
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    [bool]ref_on_faces toggles on/off the user imposed refinement on faces.
    For each of the six faces of the cube, on defines the level at which the
    desired area is to be refined. this area is given by bottom, top, left and
    right coordinates that are comprised between 0 and 1
    faces 1,2,3,4,5,6 respectively correspond to x=0,x=1,y=0,y=1,z=0,z=1
    
          ref_on_faces = F
    
          level_face1 = 5
          b1 = .02
          t1 = .51
          l1 = .11
          r1 = .81
          level_face2 = 5
          b2 = .45
          t2 = .55
          l2 = .46
          r2 = .56
          level_face3 = 5
          b3 = .0
          t3 = .2
          l3 = .3
          r3 = .7
          level_face4 = 5
          b4 = .4
          t4 = .5
          l4 = .14
          r4 = .4
          level_face5 = 6
          b5 = 0.
          t5 = 1.
          l5 = 0.
          r5 = 0.75
          level_face6 = 5
          b6 = .26
          t6 = .56
          l6 = .16
          r6 = .86
    
    
    EROSION
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    [bool]erosion is a flag that toggles on/off the erosion. 
    
          erosion = F
    
    if erosion is on, one also needs to set the erosion level/height, [dp]zerosion
    Note that this is a first attempt at erosion; in future versions, DOUAR
    should be easily linked to a surface processes model like CASCADE
    
          zerosion = 0.127734375d0
    
    [dp]er_start and er_end define the start and end times for erosion.  While time
    is within this range, and if erosion is on, erosion will be applied. Choose these
    to correspond to the start of a time step.  To apply multiple periods of erosion, 
    restart with new erosion parameters. 
    
          er_start = 0
          er_end = 0
    
    If erosion is on, one also needs to define a length scale and a velocity scale
    to properly translate the uplift rate produced by DOUAR into something that is
    adequate for CASCADE; 
    [dp]length_scale is the scale of the unit model in km 
    [dp]velocity_scale is the velocity scale in km/Myr. 
    if length_scale is negative, surface elevations will be limited to zerosion and
    no call to CASCADE is needed
    
          length_scale = -640.d0
          velocity_scale = 20.d0
    
    One then needs to define the erosion constants in CASCADE
    [dp]fluvial_erosion is the fluvial erosion constant in 1/m^2
    [dp]diffusion_erosion is the diffusion erosion constant in m^2/yr
    (4d-2 32d-2)
    
          fluvial_erosion = 4.d-2
          diffusion_erosion = 32.d-2
    
    One finally needs to specify the boundary conditions for CASCADE
    if [int]baselevelx0 is set to 1 then the boundary at x=0 is set at baselevel
    (water and sediment exit)
    if [int]baselevelx1 is set to 1 then the boundary at x=1 is set at baselevel
    (water and sediment exit)
    if [int]baselevely0 is set to 1 then the boundary at y=0 is set at baselevel
    (water and sediment exit)
    if [int]baselevely1 is set to 1 then the boundary at y=1 is set at baselevel
    (water and sediment exit)
    
          baselevelx0 = 1
          baselevelx1 = 1
          baselevely0 = 0
          baselevely1 = 1
    
    
    SEDIMENTATION
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    [bool]sedimentation is a flag that toggles on/off the erosion. 
    
          sedimentation = F
    
    [dp]er_start and er_end define the start and end times for sedimentation. While
    time is within this range, and if sedimentation is on, sedimentation will be
    applied. Choose these values to correspond to the start of a time step. To apply
    multiple periods of sedimentation, restart with new sedimentation parameters.  
    
          sed_start = 0
          sed_end = 321
    
    [integer] sedimentation_type differentiates between sedimenation style options. 
    For now the options are 1: simple aggradation, or 2: aggradation modified within
    a range of x values. This will be updated over the coming weeks, and additional
    comments will be provided.
    
          sedimentation_type = 2
    
    if sedimentation is true and sediment type is 1, one also needs to set the
    aggradation level/height, [dp]zaggrade_init. Note that future versions will
    allow for other sedimentation options
    
          zaggrade_init = 0.0165d0
    
    If sedimentation type is 2, aggradation with 2D sinusoidal perterbuations over a
    given range, the following inputs are required. 
    
    [dp] aggrade_rate defines the rate at which the aggradation surface is moved 
    vertically upwards.
    
          aggrade_rate = 1.55d-5
    
          x_agg_sinus_amp = 0.6d-2
          x_agg_sinus_wavelth = 0.1992d0
    
          y_agg_sinus_amp = 0.6d-2
          y_agg_sinus_wavelth = 0.1992d0
    
          x_agg_start = 0.2d0
          x_agg_end = 0.8d0  
    
          y_agg_start = 0.1d0
          y_agg_end = 0.9d0
      
    If sedimentation type is 3, 2D half Gaussian progradation, the following inputs
    are required.
    
          z_prog_init = 0.0225d0
          z_prog_fin = 0.0135d0
          x_prog_start = -0.25
          x_prog_end = 0.25
          x_prog_length = 0.25
          prog_rate_u = 4.673d-2
    
    
    MATRIX VISUALISATION
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    [bool]visualise_matrix allows the user to turn on the visual representation of
    the matrices used in the code. Be careful, the generated postscript files are
    huge!
    
          visualise_matrix = F
    
    
    CROSS SECTIONS
    _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
    
    [int]nsections is the number of cross-sections to be output. [dp]scale is the
    scale used to produce the postscript file.
    [int]xyz takes values 1, 2 or 3, and corresponds to planes defined by
    x=constant, y=constant, and z=constant resp.
    The [bool]flags are self explanatory. [char]colormap is the chosen colormap (jet
    or hot). [int]ncolours is the number of colours used to produce the plot. 
    
    
          nsections = 0
    
          xyz_1          = 1 
          slice_1        = 0.5001
          flag_press_1   = T
          flag_spress_1  = T 
          flag_e2d_1     = T
          flag_e3d_1     = F
          flag_strain_1  = F
          flag_lode_1    = F 
          flag_crit_1    = F 
          flag_grid_1    = T 
          flag_mu_1      = F   
          flag_u_1       = F
          flag_v_1       = F
          flag_w_1       = F
          flag_q_1       = F 
          flag_uvw_1     = F 
          flag_lsf_1     = F 
          flag_vfield_1  = F 
          flag_colour_1  = T
          flag_plastic_1 = F
          flag_temp_1    = F
          flag_velvect_1 = T
          scale_1        = 500.
          colormap_1     = jet
          ncolours_1     = 256