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    !-------------------------------------------
    
    ! NEW OCTREEBIT LIBRARY (WRITTEN 26-27/02/2004) BY JEAN BRAUN
    
    ! This version addresses problems that arose in the computation
    ! of the icon array for very large octrees. This new version is much
    ! more efficient and uses the same amount of memory (sometimes less).
    ! Many of the querry routines have been greatly improved by storing
    ! additional information in the octree structure. Data storage and
    ! navigation within the octree are based on the methods described by
    ! Frisken and Perry from Mitsubishi Electric Research Lab.
    ! The computation of the icon array is based on a three stage method:
    ! (1) Compute icon and a nodal position array disregarding the nodal connectivity
    ! (2) Sort the nodal arrays by ordering along x, y and z coordinates
    ! (3) Remove the spurious nodes and modify the icon array accordingly
    ! Because a fast sorting method is used (O(n log log n)), this approach
    ! is rather efficient.
    
    
    !=======================!
    !=====[OCTREE_INIT]=====!
    !=======================!
    
    subroutine octree_init (octree,noctree)
    
    ! This routine must be called before any other routine when an octree is created
    ! the basic structure of the octree is 
    ! octree(1)=maximum level (unit cube is level 0)
    ! octree(2)=number of leaves
    ! octree(3)=total length of octree
    ! for each cube in the octree (at location loc)
    ! octree(loc)=level
    ! octree(loc+1)=address of parent
    ! octree(loc+2 to loc+9)=address of children (if negative the child is a leaf and the
    !         value is the leaf number in the sequence of leaves)
    
    implicit none
    
    integer noctree,octree(noctree)
    
    integer levelmax,nleaves,length,loc,k
    
    levelmax=1
    nleaves=8
    length=13
    
    octree(1)=levelmax
    octree(2)=nleaves
    octree(3)=length
    
    loc=4
    
    octree(loc)=1
    octree(loc+1)=0
      do k=1,8
      octree(loc+1+k)=-k
      enddo
    
    return
    end
    
    !====================================!
    !=====[FIND_INTEGER_COORDINATES]=====!
    !====================================!
    
    subroutine find_integer_coordinates (x,y,z,ix,iy,iz,levelmax)
    
    ! returns the integer coordinates of point (x,y,z) in (ix,iy,iz)
    ! the integer coordinates are determined by the maximum level in the octree
    ! levelmax
    
    ! the integer coordinate is comprise between 1 and 2**levelmax
    ! and corresponds to the location of the leaf containing the
    ! point of given coordinates
    
    implicit none
    
    double precision x,y,z
    integer ix,iy,iz,levelmax
    
    double precision powermax
    
    powermax=2.d0**levelmax
    ix=int(x*powermax)
    iy=int(y*powermax)
    iz=int(z*powermax)
    
    return
    end
    
    !=================================!
    !=====[FIND_REAL_COORDINATES]=====!
    !=================================!
    
    subroutine find_real_coordinates (ix,iy,iz,x,y,z,levelmax)
    
    ! returns the real coordinates of a point of integer coordinates (ix,iy,iz)
    ! the real coordinates are determined by the maximum level in the octree
    
    implicit none
    
    double precision x,y,z
    integer ix,iy,iz,levelmax
    
    double precision powermax
    
    powermax=2**levelmax
    x=dfloat(ix)/powermax
    y=dfloat(iy)/powermax
    z=dfloat(iz)/powermax
    
    return
    end
    
    
    !========================================!
    !=====[OCTREE_CREATE_FROM_PARTICLE]=====!
    !========================================!
    
    subroutine octree_create_from_particle (octree,noctree,x,y,z,np,level)
    
    ! updates the octree by creating a leaf at point (x,y,z)
    ! of level level
    ! if the leaf (or a cube of smaller level) exists, the routine has no effect on the octree
    ! note that x,y,z must belong to [0,1[
    
    implicit none
    
    integer noctree,octree(noctree),np
    double precision x,y,z
    integer level
    double precision xp,yp,zp
    
    integer levelin,ix,iy,iz,levelmax,loc,ip
    
    levelmax=octree(1)
    
    xp=x
    yp=y
    zp=z
    levelin=0
    loc=4
      if (xp.eq.1.d0) xp=1.d0-1.d-20
      if (yp.eq.1.d0) yp=1.d0-1.d-20
      if (zp.eq.1.d0) zp=1.d0-1.d-20
      if (xp.eq.0.d0) xp=1.d-20
      if (yp.eq.0.d0) yp=1.d-20
      if (zp.eq.0.d0) zp=1.d-20
      if (xp*(xp-1.d0).lt.0.d0 .and. yp*(yp-1.d0).lt.0.d0 .and. zp*(zp-1.d0).lt.0.d0) &
        call update (octree,noctree,xp,yp,zp,level,levelin,loc)
    
    return
    end
    
    
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    !========================================!
    !=====[OCTREE_CREATE_FROM_PARTICLES]=====!
    !========================================!
    
    subroutine octree_create_from_particles (octree,noctree,x,y,z,np,level)
    
    ! updates the octree by creating a leaf at points (x(1:np),y(1:np),z(1:np))
    ! of level level(1:np)
    ! if the leaf (or a cube of smaller level) exists, the routine has no effect on the octree
    ! note that x,y,z must belong to [0,1[
    
    implicit none
    
    integer noctree,octree(noctree),np
    double precision x(np),y(np),z(np)
    integer level(np)
    double precision xp,yp,zp
    
    integer levelin,ix,iy,iz,levelmax,loc,ip
    
    levelmax=octree(1)
    
    do ip=1,np
    xp=x(ip)
    yp=y(ip)
    zp=z(ip)
    levelin=0
    loc=4
      if (xp.eq.1.d0) xp=1.d0-1.d-20
      if (yp.eq.1.d0) yp=1.d0-1.d-20
      if (zp.eq.1.d0) zp=1.d0-1.d-20
      if (xp.eq.0.d0) xp=1.d-20
      if (yp.eq.0.d0) yp=1.d-20
      if (zp.eq.0.d0) zp=1.d-20
      if (xp*(xp-1.d0).lt.0.d0 .and. yp*(yp-1.d0).lt.0.d0 .and. zp*(zp-1.d0).lt.0.d0) &
        call update (octree,noctree,xp,yp,zp,level(ip),levelin,loc)
    enddo
    
    return
    end
    
    !==================!
    !=====[UPDATE]=====!
    !==================!
    
    recursive subroutine update (octree,noctree,x,y,z,level,levelin,loc)
    
    ! DO NOT USE
    ! internal routine called by OctreeUpdate
    ! this routine divides a cube of the octree in 8
    ! if the requested level is greater than0
    ! and if the requested level is stricly greater than levelin
    ! loc is the location in the octree of the current cube (to be divided)
    
    implicit none
    
    integer noctree,octree(noctree),ix,iy,iz,levelin,level,loc
    double precision x,y,z
    integer ibits_jean
    external ibits_jean
    
    integer levelmax,ibitx,ibity,ibitz,ichild,iaddress,newaddress
    
    if (level.eq.0) return
    
    if (levelin+1.eq.level) return
    
    levelmax=octree(1)
    call find_integer_coordinates (x,y,z,ix,iy,iz,levelmax)
    ibitx=ibits_jean(ix,levelmax-levelin-1)
    ibity=ibits_jean(iy,levelmax-levelin-1)
    ibitz=ibits_jean(iz,levelmax-levelin-1)
    
    ichild=loc+2+ibitz*4+ibity*2+ibitx
    
    if (ichild.gt.octree(3)) then
    print*,ichild,' requested ',octree(3),' available'
    stop 'octree needs to grow...'
    endif
    
    iaddress=octree(ichild)
    
      if (iaddress.lt.0) then
    !adds a level
      newaddress=octree(3)+1
    ! updates current level
      octree(ichild)=newaddress
    ! updates octree length
      octree(3)=octree(3)+10
    ! updates number of leaves
      octree(2)=octree(2)+7
    ! updates maximum level
      if (levelin+2.gt.octree(1)) octree(1)=levelin+2
    ! creates new division
      octree(newaddress)=levelin+2
      octree(newaddress+1)=ichild
      octree(newaddress+2)=iaddress
      octree(newaddress+3)=-(octree(2)-6)
      octree(newaddress+4)=-(octree(2)-5)
      octree(newaddress+5)=-(octree(2)-4)
      octree(newaddress+6)=-(octree(2)-3)
      octree(newaddress+7)=-(octree(2)-2)
      octree(newaddress+8)=-(octree(2)-1)
      octree(newaddress+9)=-(octree(2))
      call update (octree,noctree,x,y,z,level,levelin+1,newaddress)
      else
      call update (octree,noctree,x,y,z,level,levelin+1,iaddress)
      endif
    
    return
    end
    
    
    !=================!
    !=====[IBITS]=====!
    !=================!
    
    integer function ibits_jean(i,ipos)
    
    !internal function, do not modify
    
    integer j
    j=i/2**ipos
    ibits_jean=j-(j/2)*2
    return
    end
    
    !============================!
    !=====[OCTREE_FIND_LEAF]=====!
    !============================!
    
    subroutine octree_find_leaf (octree,noctree,x,y,z,leaf,level,loc,x0,y0,z0,dxyz)
    
    ! given an octree of size noctree
    ! this routine returns the leaf number in which a point (x,y,z) resides
    ! the level of the leaf (0 is unit cube)
    ! the location in the octree of the part describing the parent of the leaf (loc)
    ! the centroid of the leaf (x0,y0,z0) and its size (dxyz)
    
    implicit none
    
    integer noctree,octree(noctree)
    double precision x,y,z,x0,y0,z0,dxyz
    integer leaf,level,loc
    
    integer ix,iy,iz,levelin,locin,levelmax
    
    levelmax=octree(1)
    call find_integer_coordinates (x,y,z,ix,iy,iz,levelmax)
    
    levelin=0
    locin=4
    leaf=0
    call find_leaf (octree,noctree,ix,iy,iz,levelin,locin,leaf,level,loc)
    
    call find_integer_coordinates (x,y,z,ix,iy,iz,level)
    call find_real_coordinates (ix,iy,iz,x0,y0,z0,level)
    dxyz=1.d0/2.d0**level
    
    return
    end
    
    !=====================!
    !=====[FIND_LEAF]=====!
    !=====================!
    
    recursive subroutine find_leaf (octree,noctree,ix,iy,iz,levelin,locin,leaf,level,loc)
    
    ! DO NOT USE
    ! internal routine used by octree_find_leaf
    
    implicit none
    
    integer noctree,octree(noctree),ix,iy,iz,levelin,leaf,level,loc,locin
    integer levelmax,ibitx,ibity,ibitz,ichild,iaddress
    integer ibits_jean
    external ibits_jean
    
    levelmax=octree(1)
    !ibitx=ibits(ix,levelmax-levelin-1,1)
    !ibity=ibits(iy,levelmax-levelin-1,1)
    !ibitz=ibits(iz,levelmax-levelin-1,1)
    ibitx=ibits_jean(ix,levelmax-levelin-1)
    ibity=ibits_jean(iy,levelmax-levelin-1)
    ibitz=ibits_jean(iz,levelmax-levelin-1)
    
    ichild=locin+2+ibitz*4+ibity*2+ibitx
    
    if (ichild.gt.octree(3)) stop 'octree needs to grow...'
    iaddress=octree(ichild)
    
      if (iaddress.lt.0) then
      leaf=-iaddress
      level=levelin+1
      loc=locin
      return
      else
      call find_leaf (octree,noctree,ix,iy,iz,levelin+1,iaddress,leaf,level,loc)
      endif
    
    return
    end
    
    !===============================!
    !=====[OCTREETHROUGHLEAVES]=====!
    !===============================!
    
    subroutine OctreeThroughLeaves (octree,noctree)
    
    ! DO NOT USE
    ! this is a general routine that simply goes through the leaves
    ! this routine is used as a template to build other routines.
    ! it should not be used
    
    implicit none
    
    integer noctree,octree(noctree)
    
    integer loc,ix,iy,iz
    
    loc=4
    ix=0
    iy=0
    iz=0
    call throughleaves (octree,noctree,loc,ix,iy,iz)
    
    return
    end
    
    !=========================!
    !=====[THROUGHLEAVES]=====!
    !=========================!
    
    recursive subroutine throughleaves (octree,noctree,loc,ix,iy,iz)
    
    ! DO NOT USE
    ! internal routine
    ! on entry we have the address of the current cube
    ! and the binary coordinates of its bottom corner
    
    implicit none
    
    integer noctree,octree(noctree),loc,ix,iy,iz
    
    integer level,levelmax,ipower,ixn,iyn,izn,locn
    integer idx,idy,idz,k
    
    level=octree(loc)
    levelmax=octree(1)
    
      do idz=0,1
      do idy=0,1
      do idx=0,1
      k=idx+idy*2+idz*4
      locn=octree(loc+2+k)
      ipower=2**(levelmax-level)
      ixn=ix+idx*ipower
      iyn=iy+idy*ipower
      izn=iz+idz*ipower
        if (locn.lt.0) then
    ! here i am going through the leaves one by one and i know
    ! their coordinates (ixn,iyn,izn)
    ! their address (loc+2+k)
    ! their leaf number (-locn)
    ! their level (level)
        else
        call throughleaves (octree,noctree,locn,ixn,iyn,izn)
        endif
      enddo
      enddo
      enddo
    
    return
    end
    
    !===========================!
    !=====[OCTREE_SMOOTHEN]=====!
    !===========================!
    
    subroutine octree_smoothen (octree,noctree)
    
    ! as it names indicates this routine smoothens the octree
    ! ie it ensures that no two adjacent leaves are more than one level apart
    
    implicit none
    
    integer noctree,octree(noctree)
    
    integer loc,ix,iy,iz,nleaves,nleaves0
    integer ioctree_number_of_elements
    
    nleaves=ioctree_number_of_elements (octree,noctree)
    
    do while (nleaves.ne.nleaves0)
    nleaves0=nleaves
    loc=4
    ix=0
    iy=0
    iz=0
    call smooth (octree,noctree,loc,ix,iy,iz)
    nleaves=ioctree_number_of_elements (octree,noctree)
    enddo
    
    return
    end
    
    !==================!
    !=====[SMOOTH]=====!
    !==================!
    
    recursive subroutine smooth (octree,noctree,loc,ix,iy,iz)
    
    ! DO NOT USE
    ! internal routine
    ! on entry we have the address of the current cube
    ! and the binary coordinates of its bottom corner
    
    implicit none
    
    integer noctree,octree(noctree),loc,ix,iy,iz
    
    integer level,levelmax,ipower,ixn,iyn,izn,locn
    integer k,idx,idy,idz,ip
    integer ipmax,iddx,iddy,iddz,ixp,iyp,izp,levelin,locp
    double precision xp,yp,zp
    
    level=octree(loc)
    levelmax=octree(1)
    
      do idz=0,1
      do idy=0,1
      do idx=0,1
      k=idx+idy*2+idz*4
      locn=octree(loc+2+k)
      ipower=2**(levelmax-level)
      ixn=ix+idx*ipower
      iyn=iy+idy*ipower
      izn=iz+idz*ipower
        if (locn.lt.0) then
    ! here i am going through the leaves one by one and i know
    ! the binary coordinate of their bottom corner (ixn,iyn,izn)
    ! their address (loc+2+k)
    ! their leaf number (-locn)
    ! their level (level)
    ! the address of their parent (loc)
    
    ! first check that `right' neighbours are not down by more than 1 level
        ipmax=2**levelmax
        ip=2**level
        izp=izn+ipower
        iyp=iyn+ipower
        ixp=ixn+ipower
          if (izp.lt.ipmax) then
          zp=dfloat(izp)/ipmax
          yp=dfloat(iyn)/ipmax
          xp=dfloat(ixn)/ipmax
          levelin=0
          locp=4
          call update (octree,noctree,xp,yp,zp,level-1,levelin,locp)
          endif
          if (iyp.lt.ipmax) then
          zp=dfloat(izn)/ipmax
          yp=dfloat(iyp)/ipmax
          xp=dfloat(ixn)/ipmax
          levelin=0
          locp=4
          call update (octree,noctree,xp,yp,zp,level-1,levelin,locp)
          endif
          if (ixp.lt.ipmax) then
          zp=dfloat(izn)/ipmax
          yp=dfloat(iyn)/ipmax
          xp=dfloat(ixp)/ipmax
          levelin=0
          locp=4
          call update (octree,noctree,xp,yp,zp,level-1,levelin,locp)
          endif
    
    ! second check if the 'left' neighbours are not down by more than one level
        izp=izn-1
        iyp=iyn-1
        ixp=ixn-1
          if (izp.ge.0) then
          zp=dfloat(izp)/ipmax
          yp=dfloat(iyn)/ipmax
          xp=dfloat(ixn)/ipmax
          levelin=0
          locp=4
          call update (octree,noctree,xp,yp,zp,level-1,levelin,locp)
          endif
          if (iyp.ge.0) then
          zp=dfloat(izn)/ipmax
          yp=dfloat(iyp)/ipmax
          xp=dfloat(ixn)/ipmax
          levelin=0
          locp=4
          call update (octree,noctree,xp,yp,zp,level-1,levelin,locp)
          endif
          if (ixp.ge.0) then
          zp=dfloat(izn)/ipmax
          yp=dfloat(iyn)/ipmax
          xp=dfloat(ixp)/ipmax
          levelin=0
          locp=4
          call update (octree,noctree,xp,yp,zp,level-1,levelin,locp)
          endif
    
        else
        call smooth(octree,noctree,locn,ixn,iyn,izn)
        endif
      enddo
      enddo
      enddo
    
    return
    end
    
    !=================================!
    !=====[OCTREE_SUPER_SMOOTHEN]=====!
    !=================================!
    
    subroutine octree_super_smoothen (octree,noctree)
    
    ! as it names indicates this routine further smoothens the octree
    ! ie it ensures that for any given leaf and its six closest neighbouring
    ! leaves, ther is no difference in level larger than 1
    
    ! Note that contrary to octree_smoothen, octree_super_smoothen can
    ! be used iteratively to increase the smoothness of the octree
    
    implicit none
    
    integer noctree,octree(noctree)
    
    integer loc,ix,iy,iz,nleaves,nleaves0
    integer ioctree_number_of_elements
    
    nleaves=ioctree_number_of_elements (octree,noctree)
    
    do while (nleaves.ne.nleaves0)
    nleaves0=nleaves
    loc=4
    ix=0
    iy=0
    iz=0
    call super_smooth (octree,noctree,loc,ix,iy,iz,nleaves)
    nleaves=ioctree_number_of_elements (octree,noctree)
    enddo
    
    call octree_smoothen (octree,noctree)
    
    return
    end
    
    !========================!
    !=====[SUPER_SMOOTH]=====!
    !========================!
    
    recursive subroutine super_smooth (octree,noctree,loc,ix,iy,iz,nleaves0)
    
    ! DO NOT USE
    ! internal routine
    ! on entry we have the address of the current cube
    ! and the binary coordinates of its bottom corner
    
    implicit none
    
    integer noctree,octree(noctree),loc,ix,iy,iz
    
    integer level,levelmax,ipower,ixn,iyn,izn,locn
    integer k,idx,idy,idz,ip
    integer ipmax,iddx,iddy,iddz,ixp,iyp,izp,levelin,locp
    double precision xp,yp,zp
    integer levelout(6),levelset,leaf,locin,nleaves0
    
    level=octree(loc)
    levelmax=octree(1)
    
      do idz=0,1
      do idy=0,1
      do idx=0,1
      k=idx+idy*2+idz*4
      locn=octree(loc+2+k)
      ipower=2**(levelmax-level)
      ixn=ix+idx*ipower
      iyn=iy+idy*ipower
      izn=iz+idz*ipower
        if (locn.lt.0) then
    ! here i am going through the leaves one by one and i know
    ! the binary coordinate of their bottom corner (ixn,iyn,izn)
    ! their address (loc+2+k)
    ! their leaf number (-locn)
    ! their level (level)
    ! the address of their parent (loc)
    
    ! first find `right' neighbours levels
        ipmax=2**levelmax
        ip=2**level
        izp=izn+ipower
        iyp=iyn+ipower
        ixp=ixn+ipower
        levelout=level
          if (izp.lt.ipmax) then
          levelin=0
          locin=4
          leaf=0
          call find_leaf (octree,noctree,ixn,iyn,izp,levelin,locin,leaf,levelout(1),locp)
          if (leaf.gt.nleaves0) levelout(1)=level
          endif
          if (iyp.lt.ipmax) then
          levelin=0
          locin=4
          leaf=0
          call find_leaf (octree,noctree,ixn,iyp,izn,levelin,locin,leaf,levelout(2),locp)
          if (leaf.gt.nleaves0) levelout(2)=level
          endif
          if (ixp.lt.ipmax) then
          levelin=0
          locin=4
          leaf=0
          call find_leaf (octree,noctree,ixp,iyn,izn,levelin,locin,leaf,levelout(3),locp)
          if (leaf.gt.nleaves0) levelout(3)=level
          endif
    
    ! second find 'left' neighbours levels
        izp=izn-1
        iyp=iyn-1
        ixp=ixn-1
          if (izp.ge.0) then
          levelin=0
          locin=4
          leaf=0
          call find_leaf (octree,noctree,ixn,iyn,izp,levelin,locin,leaf,levelout(4),locp)
          if (leaf.gt.nleaves0) levelout(4)=level
          endif
          if (iyp.ge.0) then
          levelin=0
          locin=4
          leaf=0
          call find_leaf (octree,noctree,ixn,iyp,izn,levelin,locin,leaf,levelout(5),locp)
          if (leaf.gt.nleaves0) levelout(5)=level
          endif
          if (ixp.ge.0) then
          levelin=0
          locin=4
          leaf=0
          call find_leaf (octree,noctree,ixp,iyn,izn,levelin,locin,leaf,levelout(6),locp)
          if (leaf.gt.nleaves0) levelout(6)=level
          endif
    
    ! if the difference in level between the leaf and any of its neighbours is greater
    ! than 1, all leaves are set to the maximum level minus one at least
    
          if (maxval(levelout)-minval(levelout).gt.1) then
          levelset=maxval(levelout)-1
    ! now check that `right' neighbours are at least at this level
          izp=izn+ipower
          iyp=iyn+ipower
          ixp=ixn+ipower
            if (izp.lt.ipmax) then
            zp=dfloat(izp)/ipmax
            yp=dfloat(iyn)/ipmax
            xp=dfloat(ixn)/ipmax
            levelin=0
            locp=4
            call update (octree,noctree,xp,yp,zp,levelset,levelin,locp)
            endif
            if (iyp.lt.ipmax) then
            zp=dfloat(izn)/ipmax
            yp=dfloat(iyp)/ipmax
            xp=dfloat(ixn)/ipmax
            levelin=0
            locp=4
            call update (octree,noctree,xp,yp,zp,levelset,levelin,locp)
            endif
            if (ixp.lt.ipmax) then
            zp=dfloat(izn)/ipmax
            yp=dfloat(iyn)/ipmax
            xp=dfloat(ixp)/ipmax
            levelin=0
            locp=4
            call update (octree,noctree,xp,yp,zp,levelset,levelin,locp)
            endif
      ! now check that 'left' neighbours are at least at this level
          izp=izn-1
          iyp=iyn-1
          ixp=ixn-1
            if (izp.ge.0) then
            zp=dfloat(izp)/ipmax
            yp=dfloat(iyn)/ipmax
            xp=dfloat(ixn)/ipmax
            levelin=0
            locp=4
            call update (octree,noctree,xp,yp,zp,levelset,levelin,locp)
            endif
            if (iyp.ge.0) then
            zp=dfloat(izn)/ipmax
            yp=dfloat(iyp)/ipmax
            xp=dfloat(ixn)/ipmax
            levelin=0
            locp=4
            call update (octree,noctree,xp,yp,zp,levelset,levelin,locp)
            endif
            if (ixp.ge.0) then
            zp=dfloat(izn)/ipmax
            yp=dfloat(iyn)/ipmax
            xp=dfloat(ixp)/ipmax
            levelin=0
            locp=4
            call update (octree,noctree,xp,yp,zp,levelset,levelin,locp)
            endif
      
          endif
    
        else
        call super_smooth(octree,noctree,locn,ixn,iyn,izn,nleaves0)
        endif
      enddo
      enddo
      enddo
    
    return
    end
    
    !===============================!
    !=====[OCTREE_SHOW_AS_MESH]=====!
    !===============================!
    
    subroutine octree_show_as_mesh (octree,noctree)
    
    ! routine to show the octree as a mesh in vrml
    ! produces a VRML file called mesh.wrl
    ! this is mostly used for debugging purposes
    
    implicit none
    
    integer noctree,octree(noctree)
    
    integer loc,ix,iy,iz
    
    open (7,file='mesh.wrl',status='unknown')
    write (7,'(a)') '#VRML V2.0 utf8'
    write (7,'(a)') 'Transform { children ['
    write (7,'(a)') 'NavigationInfo { '
    write (7,'(a)') 'type ["EXAMINE"]'
    write (7,'(a)') 'headlight FALSE}'
    write (7,'(a)') 'Background{groundColor 1 1 1 skyColor 1 1 1}'
    write (7,'(a)') 'DirectionalLight {ambientIntensity  0.2'
    write (7,'(a)') '                  color      1 1 1'
    write (7,'(a)') '                  direction  .8 1 .5}'
    write (7,'(a)') 'DirectionalLight {ambientIntensity  0.2'
    write (7,'(a)') '                  color      1 1 1'
    write (7,'(a)') '                  direction  -.8 -1 -.5}'
    write (7,'(a)') 'Transform { children Viewpoint {'
    write (7,'(a)') '      description "Starting"'
    write (7,'(a)') '      fieldOfView 1'
    write (7,'(a,3f12.8,a)') '      position    ',-.41885125637054443, -.8311104774475098, 1.5406757593154907
    write (7,'(a,4f12.8,a)') '      orientation ', .7352051138877869, -.10698327422142029, -.669348955154419, 1.3260198831558228,'}}'
    write (7,'(a,a)') 'DEF Node0 Shape{geometry Sphere{radius 0.0075', &
                    ' }appearance Appearance{material Material{diffuseColor 1 0 0}}}'
    write (7,'(a,3f10.6,a)') 'Transform{translation',0.,0.,0., &
                             ' children [USE Node0]}'
    loc=4
    ix=0
    iy=0
    iz=0
    call show (octree,noctree,loc,ix,iy,iz)
    write (7,'(a)') ']}'
    close (7)
    
    return
    end
    
    !================!
    !=====[SHOW]=====!
    !================!
    
    recursive subroutine show (octree,noctree,loc,ix,iy,iz)
    
    ! DO NOT USE
    ! internal routine
    ! to show the octree as a mesh
    
    implicit none
    
    integer noctree,octree(noctree),loc,ix,iy,iz
    
    integer level,levelmax,ipower,ixn,iyn,izn,locn
    integer idx,idy,idz,k
    double precision x1,y1,z1,x2,y2,z2,dxyz
    
    level=octree(loc)
    levelmax=octree(1)
    
      do idz=0,1
      do idy=0,1
      do idx=0,1
      k=idx+idy*2+idz*4
      locn=octree(loc+2+k)
      ipower=2**(levelmax-level)
      ixn=ix+idx*ipower
      iyn=iy+idy*ipower
      izn=iz+idz*ipower
        if (locn.lt.0) then
    ! here i am going through the leaves one by one and i know
    ! their coordinates (ixn,iyn,izn)
    ! their address (loc+2+k)
    ! their leaf number (-locn)
    ! their level (level)
        call find_real_coordinates (ixn,iyn,izn,x1,y1,z1,levelmax)
        dxyz=1.d0/(2.d0**level)
        x2=x1+dxyz
        y2=y1+dxyz
        z2=z1+dxyz
        write (7,'(a,24f10.3,a,a,a)') &
             'Shape { geometry IndexedLineSet { coord Coordinate { point [', &
              x1,y1,z1,x2,y1,z1,x2,y2,z1,x1,y2,z1,x1,y1,z2,x2,y1,z2,x2,y2,z2,x1,y2,z2, &
              ']} coordIndex [0 1 2 3 0 -1 4 5 6 7 4 -1 0 4 -1 1 5 -1 2 6 -1 3 7 -1', &
              ']}appearance Appearance { material Material { emissiveColor 0 0 0}}}'
        else
        call show (octree,noctree,locn,ixn,iyn,izn)
        endif
      enddo
      enddo
      enddo
    
    return
    end
    
    !=====================================!
    !=====[OCTREE_FIND_ELEMENT_LEVEL]=====!
    !=====================================!
    
    subroutine octree_find_element_level (octree,noctree,levs,nleaves)
    
    ! routine to return the level of each leaf
    ! the result is returned in the array levs of dimension nleaves
    
    ! the function ioctree_number_of_elements should be called first to
    ! find nleaves and dimension levs accordingly
    
    implicit none
    
    integer noctree,octree(noctree),nleaves,levs(nleaves)
    
    integer loc,ix,iy,iz
    
    loc=4
    ix=0
    iy=0
    iz=0
    call levels (octree,noctree,loc,ix,iy,iz,levs,nleaves)
    
    return
    end
    
    !==================!
    !=====[LEVELS]=====!
    !==================!
    
    recursive subroutine levels (octree,noctree,loc,ix,iy,iz,levs,nleaves)
    
    ! DO NOT USE
    ! internal routine
    ! on entry we have the address of the current cube
    ! and the binary coordinates of its bottom corner
    
    implicit none
    
    integer noctree,octree(noctree),loc,ix,iy,iz
    integer nleaves,levs(nleaves)
    
    integer level,levelmax,ipower,ixn,iyn,izn,locn
    integer idx,idy,idz,k
    
    level=octree(loc)
    levelmax=octree(1)
    
      do idz=0,1
      do idy=0,1
      do idx=0,1
      k=idx+idy*2+idz*4
      locn=octree(loc+2+k)
      ipower=2**(levelmax-level)
      ixn=ix+idx*ipower
      iyn=iy+idy*ipower
      izn=iz+idz*ipower
        if (locn.lt.0) then
    ! here i am going through the leaves one by one and i know
    ! their coordinates (ixn,iyn,izn)
    ! their address (loc+2+k)
    ! their leaf number (-locn)
    ! their level (level)
        if (-locn.gt.nleaves) stop 'array level needs to grow'
        levs(-locn)=level
        else
        call levels (octree,noctree,locn,ixn,iyn,izn,levs,nleaves)
        endif
      enddo
      enddo
      enddo
    
    return
    end
    
    !======================================!
    !=====[IOCTREE_NUMBER_OF_ELEMENTS]=====!
    !======================================!
    
    integer function ioctree_number_of_elements (octree,noctree)
    
    ! function that returns (in ioctree_number_of_elements) the number of leaves in the octree
    
    implicit none
    
    integer noctree,octree(noctree)
    
    ioctree_number_of_elements=octree(2)
    
    return
    end
    
    !=================================!
    !=====[IOCTREE_MAXIMUM_LEVEL]=====!
    !=================================!
    
    integer function ioctree_maximum_level (octree,noctree)
    
    ! function that returns (in ioctree_maximum_level) the maximum level in the octree
    
    implicit none
    
    integer noctree,octree(noctree)
    
    ioctree_maximum_level=octree(1)
    
    return
    end
    
    !========================!
    !=====[IOCTREE_SIZE]=====!
    !========================!
    
    integer function ioctree_size (octree,noctree)
    
    ! function that returns (in ioctree_size) the size of the octree
    
    implicit none